Jumat, 28 Juni 2013

[T910.Ebook] PDF Ebook DarkBASIC Pro Game Programming, by Jonathan S. Harbour, Joshua R. Smith

PDF Ebook DarkBASIC Pro Game Programming, by Jonathan S. Harbour, Joshua R. Smith

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DarkBASIC Pro Game Programming, by Jonathan S. Harbour, Joshua R. Smith

DarkBASIC Pro Game Programming, by Jonathan S. Harbour, Joshua R. Smith



DarkBASIC Pro Game Programming, by Jonathan S. Harbour, Joshua R. Smith

PDF Ebook DarkBASIC Pro Game Programming, by Jonathan S. Harbour, Joshua R. Smith

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DarkBASIC Pro Game Programming, by Jonathan S. Harbour, Joshua R. Smith

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!

  • Sales Rank: #1661355 in Books
  • Brand: Brand: Cengage Learning PTR
  • Published on: 2006-09-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.48" h x 7.40" w x 9.16" l, 2.75 pounds
  • Binding: Paperback
  • 616 pages
Features
  • Used Book in Good Condition

Review
PART I: The Basics of Computer Programming 1. Welcome To DarkBASIC 2. Introduction to Computer Programming 3. Basic Commands, Variables, and Data Types 4. Characters, Strings, and Text Output 5. Repetition: Looping Commands 6. Making Programs Think: Branching Statements and Subroutines 7. More Power to the Numbers: Data Sequences and Arrays 8. Number Crunching: Mathematical and Relational Operators and Commands PART II: Game Fundamentals 9. Basic Graphics Commands 10. Game Graphics: Learning To Use Bitmaps 11. Drawing Animated Sprites 12. Programming the Keyboard, Mouse, and Joystick 13. Adding Sound Effects and Music To Your Game 14. Loading and Saving Information Using Files 15. Creating a 2D Arcade Game PART III: Advanced Topics 16. Tile-Based Scrolling and Level Editing 17. Multiplayer Network Programming 18. Fundamentals of 3D Graphics Programming 19. Loading and Rendering 3D Models 20. Creating a 3D Multiplayer Game PART IV: Appendixes A. Answers to the Chapter Quizzes B. Recommended Books and Web Sites C. ASCII Chart D. What's On The CD-ROM?

From the Author
Source code for the projects in this book may be downloaded from these book resource locations:

  • jharbour.com/forum (must create a free account first)

About the Author
Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Dark Basic Explained
By Amazon Customer
I am slowly working through the book. It is easy to understand and well worth the money.

0 of 0 people found the following review helpful.
Simple and easy to follow
By David Davis
I am still learning and it has et and exceeded my needs. Simple and easy to follow.

1 of 3 people found the following review helpful.
Very good, easy to read
By N. Higgins
Very thorough yet easy to read and comprehend. The author is definately a software engineer (apparent in his frequent spelling and gramatical errors) but nevertheless clear and concise. The examples have a few errors, mostly spelling errors in the code, but are well designed and generally show the current concept clearly. Reading this book while you work out the examples is kind of like having an extreemely enthusiastic best friend leaning over your shoulder teaching you the material.

See all 12 customer reviews...

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